@startuml
sprite $art_track [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000001BFFFFFFFFFFFFFFA100000FFFFFFFFFFFFFFFF0000
00001EFFFFFFFFFFFFFFFFE10000FFFFFFFFFFFFFFFF0000
0000AFFFFFFFFFFFFFFFFFFA0000FFFFFFFFFFFFFFFF0000
0000EFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFF000000000000000000000000
0000FFFFFFFFFFFFFFFFFFFF000000000000000000000000
0000FFFFFFFFFFFFFFFFFFFF000000000000000000000000
0000FFFFFFFFFFFFFFFFFFFF000000000000000000000000
0000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFF5FFFFFFF0000FFFFFFFFFFFFFFFF0000
0000FFFFFFCFFFF506FFFFFF0000FFFFFFFFFFFFFFFF0000
0000FFFFFB0AFF90009FFFFF000000000000000000000000
0000FFFFE100CC00000DFFFF000000000000000000000000
0000FFFF300011000002FFFF000000000000000000000000
0000FFF60000000000006FFF000000000000000000000000
0000EFFFFFFFFFFFFFFFFFFF0000FFFFFFFFFFFFFFFF0000
0000AFFFFFFFFFFFFFFFFFFA0000FFFFFFFFFFFFFFFF0000
00001EFFFFFFFFFFFFFFFFE10000FFFFFFFFFFFFFFFF0000
000001AFFFFFFFFFFFFFFA100000FFFFFFFFFFFFFFFF0000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_ART_TRACK(_alias) ENTITY(rectangle,black,art_track,_alias,MATERIAL ART_TRACK)
!define MATERIAL_ART_TRACK(_alias, _label) ENTITY(rectangle,black,art_track,_label, _alias,MATERIAL ART_TRACK)
!define MATERIAL_ART_TRACK(_alias, _label, _shape) ENTITY(_shape,black,art_track,_label, _alias,MATERIAL ART_TRACK)
!define MATERIAL_ART_TRACK(_alias, _label, _shape, _color) ENTITY(_shape,_color,art_track,_label, _alias,MATERIAL ART_TRACK)
skinparam folderBackgroundColor<<MATERIAL ART_TRACK>> White
@enduml